
I had one in the shallows and one near the manta tree so much of my time there was spent following the same straight line. Though admittedly I never felt too taken back by the depth in the first game anyway. It doesn't go as deep but it's also not far off. I've readily marked the entrance to a much deeper area which I'll likely build next and push on to the deepest areas. Glad the actual ending was really cool and fleshed out.Ĭlick to shrink.It's not all in the shallows here and there is a push to go deeper too. Couldn't care much for the rest of the crew either. way less engaging and interesting than the earlier version.

I wasn't convince by the new intro and new narrative, still tried to give it a chance, but Robin and Sam story felt. Then add the snow worm putting you done every 10 while you try to go back to shore, that was it for me. Snowfox is the most infuriating, horrible driving and sickness inducing vehicule I've ever driven in a game making traversal and exploration of these section a nightmare. You need to get the cold suit but die of cold duirng Robopenguin operations. I honestly hated the on foot Glacier biome, the Phi Robotic Base, cold management and snowfox section. I don't think I ever found a recipe for the chip slot for example.

Weird tools decisions like the headlamp taking rebreather slot, why. Much more freedom, can have a more straight forward experience. More open progression, not so much mandatory tech / building requierements. No longer need to go back to base as much. Tons of great new idea overall like the fabricator module on the seatruck is a genius idea. The immersion, feeling of discovery, curiosity vs danger, exploration with the music, the art direction of the biomes, the feeling of discovering something new, that cave entrance, a second pathway to somewhere.
